About This Game JetX features an arcade racing, epic battles in the arena and a rich variety of modes. Players can race with friends or compete against the bots to reach for the first place in the online leaderboard. Our game is an inviting challenge originally built for Virtual Reality, now also available for PC.Crystal caves, otherworldly landscapes, space wastes in a sharp low-polygon aesthetics. Arm yourself, collect power-ups and go ahead to the victory!Motion Is Life - Designed from scratch for VR to minimize motion-sickness, JetX features a powerful, unique flight system that gives you extensive control and impressive freedom.Immersive VR - JetX is the fastest VR game ever made.PC\VR Multiplayer - Race and battle against HTC Vive, Oculus Rift and PC players together, regardless of your platform of choice. VR support is optional.Dynamic PvP battles - Carefully crafted combat mechanics and a variety of impactful power-ups always ensure no two fights feel the same. Clever Bots - Never feel alone and even play offline: Designed to challenge and push you to your limits, our bots are not to be underestimated.Multiple Weapons - Swap weapons on the fly or master your favorites; with multiple guns to choose from, you are sure to find a fit for your playstyle.Game Modes - Pick from our expanding list of game types, including Race, Arena, Boss Battle, Energy Core and more to come!Live Leaderboard - Veni, vidi, vici!More levels, game modes, weapons, and new, awesome features are coming. Stay tuned!Motion Sickness:While many players will be able to jump right in without worry, we recommend sitting down for your first few games. Motion-sickness, should you experience it, dramatically decreases after one or two sessions. If you still have trouble, the game’s Safe Mode feature (accessible via the pause menu) will help alleviate your dizziness.A Word From Singularity Lab:This is one of our first complete game projects and we are extremely excited to hear any feedback you may have! The whole team at Singularity Lab has carefully crafted and polished each aspect of the game, in order to bring you the best possible experience. We really hope you will like JetX! Thank you and see you in the game!Team Singularity.Available for arcade on SpringboardVR! 1075eedd30 Title: JetX VRGenre: Action, Casual, RacingDeveloper:Singularity LabPublisher:Fibrum LimitedRelease Date: 11 Apr, 2019 JetX VR Full Crack [cheat] jetx vr game This is like a very fast, mobile (and agile) version of Skyfront! Maps are beautiful in a cartoony sort of style, and the movement mechanic is much quicker than in Skyfront - it feels kind of like the mobility in Sprint Vector (no arm-swinging, however - you use airguns in both hands similar to Skyfront). Great feeling game!I wish there were people online to play against - the bots are a lot of fun but a community is really what this game needs. My suggestion - give a free trial license to some arcades, maybe set up some tournament events or something.. Gameplay feels pretty similar to Skyfront VR, which is also a flying shooter. What Jet X does to differentiate itself is the game modes in addition to deathmatch. There is a racing mode (really fun) and my favorite, energy core. In this mode, everyone is after the energy core. When someone picks it up, everyone gangs up to kill them and drop the core. Next person picks it up and flies away from everyone to hold the core as long as possible. First player to hold the core for a total of 100 seconds wins. Right now, the player base is pretty small, but if you can convince a friend or two to also buy in, it is loads of fun.. Great Game its SOOO much better then Space Junkies it has great and varied game modes I played deathmatch and what id call >killer tag\/keep away and there are more that iv not tried yet... Cool large maps and both zero gravity and gravity maps... 10 bucks Give it a shot!! Now explaining it by listing other games ha> its got some Wipe Out, Mario Cart, unreal tournament "great action fast" a bit of Decent\/Overload "thou down is down & up is up" ... Very fun At the price i highly recommend taking the time to try it out with some friends. My experience wasn't good than I expected, since the graphics are shallow. I like polished polygon games and respect minimalism, but this is not the thing.. Game is very fun with friends. Feels polished with some small things I would change but overall extremely enjoyable. All the modes feel fleshed out and fun, and for 15$ what you get with the game is worth it.. One of the most underrated VR games I have played. It is 100x better then space junkies and way cheaper. The only issue is a lack of player base because not many people know about these hidden gems.. Online, people were saying 'this is like a poor man's Space Junkies'.As a poor man myself, this is something to give a positive review for.Well, that was a bit terse wasn't - played it a bit more here is my full review. It looks and feels far more like a 'poor man's Starblood Arena - a really polished and fantastic game on the PSVR. A game that Sony are closing the servers down for because of the lack of a player base. And here is the Elephant in the room. So far I have only managed to find two online games - the first one on day one against two youtubers who were there to film content for their channel, next time against a guy who quit 30 seconds into the game. I don't know about you, but there are far too many dead VR multiplayer games in my library, and some of them certainly deserve more love (Oval, Walk on Arrow etc). It confuses me why developers are still making multiplayer games for such a niche platform - unless they live in a cave, they must know that 95% of VR MP games are DOA. Hopefully, things pick up with the release of the Quest - and games such as this (with VERY simplistic graphics and 'pick up and play' gameplay) look like they were made with this in mind. This game has potential, but without a player base - the single player is too thin to sustain interest. There are similar games with far better gameplay and graphics (Starblood Arena - RIP - runs rings around this, in all aspects). So - why the thumbs up? - at the discount price, it has enough content to *just about* validate a purchase. Also, this is not a 'bad' game. If the price goes up (and I see things going the opposite way) - its a thumbs down. I guess I will be playing this now and again to get my Starblood Arena fix, when those servers are closed down. Also, I really hate being negative about the effort dev teams bring to this fledgling market. I am just squeezing enough juice out of this to justify a purchase. I hope it takes off, finds a player base and allows the devs to work further to give more depth to the gameplay. If I were playing this on the Quest (unlikely, as I am not getting one!) and had paid a reasonable price for it, I am sure it would be a blast.. After playing the tutorial and one game of death match I found the controls to be too awkward. Not an enjoyable VR experience and still have a headache after playing. Added support for Oculus Rift and Windows Mixed Reality! Fixed Skyrim sprinting and zig zagging! Added profiles and more...: This update was really tough. Skyrim direction detection is weird. It's not HMD based or controller based. It's so weird we added its own option:"When thumb moves up, player walks towards Skyrim"It was working good enough in Vive by pure chance, because of how the controller is held. But it had a weird spot and was very difficult to sprint. These issues were amplified a lot with Oculus Touch controllers, and we had to fix it before we announced Rift support...Vive users will also see an improvement with these changes, as the active "forwards" area is bigger. Zig-zagging is fixed and running straight is now possible, which was a prerequisite for sprinting.Did it improve Skyrim VR for you? Tell us below!The activation button for most Rift profiles is thumb rest (the little touchpad-like thing).Full list of changes:Added Oculus Rift support.Added Windows Mixed Reality (WMR) support.Added headset detection and have separate built-in profiles for each.Added "Skyrim" direction mode. Removed "Slerp" parameter.Set not to run game by default.Added most options to running profile screen.Added "run game now" button to running profile screen.Use original left trigger in FO4VR, flashlight is disabled for now.Removed "palm side down/up" remaps until they're fixed.Added Vive profiles for Kartong, H3VR, Payday 2 VR, Dead Effect 2 VR.Added Rift profiles for Onward, Pavlov VR, Payday 2 VR, Dead Effect 2 VR, Stand Out, in addition to the old Vive ones.Added WMR profiles for H3VR, Payday 2 VR, Dead Effect 2 VR, in addition to most of the Vive ones.Known issues:Some people must enable the "switch controllers" option. And some must have it off.In Rift and WMR, sometimes it takes a bit longer to stop than it should. To be fixed soon.Some profiles are not available on all headsets due to current limitations that will be fixed soon.In Rift in some rare cases, if the demo is enabled, when starting Skyrim a black screen may appear. If that happens, disable the demo in settings.WMR jump may be too sensitive. It will be adjusted and we'll add an option.As usual, head to the forum to report issues.. Added speed multiplier, fixed crouch jump, better UI, and many other improvements and fixes!: The Rift+WMR beta week lasted a little bit more than we intended, but here we are with the results! Among many other things, you'll no longer jump after crouching, you can adjust speed and sprint threshold and WMR users will have more control in Skyrim.We hope you find this version to be much more intuitive, more stable and cooler. Let us know below!Full list of changes:Driver install script has been rewritten for robustness.Adjusted parameters for Skyrim in all platforms.Added VRChat on all platforms.Added speed multiplier and sprint threshold.Separated trackpad/joystick settings in two: original locomotion and emulation preferences.Added images for activation buttons in the active locomotion screen.Fixed more issues with unintended walking.Fixed side switching (esp. important in WMR). It calibrates after walking a few times.Fixed crouch jump. It calibrates after walking a few times.Added a setting for those who prefer the old jump behaviour.Made "passthrough pressing quickly" a little less quick. Renamed from "click passthrough".Minor changes to several profiles.UI improvements.New screenshots.The changes won't stop here, we are back full steam on bringing more features and more profiles this week! We're also making new videos that explain how to use Natural Locomotion. Click "follow" to be notified of updates.Known issues:Fallout 4 VR is broken in Oculus Rift.If you close the app without clicking "stop", some buttons remain muted until you restart SteamVR.Vive Pro users need to switch controllers, and to use "controller orientation" instead of "Skyrim".The demo doesn't have any of the fixes of the last 3 weeks.If the demo scene is started without headset tracking, floor is wrong in Vive and Rift uses fall to the infinite void.As always, report any issues in the community forum. The previous version is temporarily available in the betas tab as "previous_version".. Added profiles for OrbusVR, Serious Sam series, and Skyrim VR beta!: Bethesda just released an update to Skyrim VR where orientation mode is configurable, and both controller and HMD orientation modes work properly! We added a separate profile for it, defaulting to HMD orientation, but you can switch it to controller orientation if you prefer (for "combine" mode). Remember that the setting of both the game and the profile must match, otherwise there are unexpected results. NaLo is always oriented to the handles of both hands.Additionally we're adding some more profiles.Changes:Added OrbusVR profile.Added profiles for four Serious Sam games.Added profile for Skyrim VR beta.Tweaked Skyrim VR once more (except VIve's). Active zone is bigger because the original ini setting applies after dead zone, but NaLo does before.Fixed defaults when creating a new profile for Vive or WMR.Removed absolute speed limit of 8 m/s.See previous post for known issues we're still solving.As always, report problems in the community forum.. Added Minecraft (Vivecraft), The Forest, In Death, Arizona Sunshine (WMR), improved FO4VR on Rift, Dead Effect 2, and other changes: List of changes:Profiles for The Forest VR beta hotfix 2.Profiles for Vivecraft[www.vivecraft.org] 1.12.x (not tested with previous versions). It doesn't run automatically yet.Profile for In Death (for Vive and WMR).Profile for Arizona Sunshine for WMR (already available for others).Improvements to Fallout 4 VR on Rift after the beta went stable.Improved Dead Effect 2 profiles by adding smoothing compensation.Fixed Dead Effect 2 issues with VIve.Added joystick walk, jump with a specific trackpad click direction, smoothing compensation, among other details for The Forest.Enlarged sliders of "describe original locomotion".If SteamVR was expecting an app, it will wait 60 seconds since startup before opening a game (workaround, this will be properly fixed).Many internal changes in preparation to add walk in place.We're working hard to bring Walk In Place and more movement alternatives to Natural Locomotion, and many more features and profiles. If you want to help speed up development, please tell your friends about Natural Locomotion!Shout-out to /r/Vive for their support!As always, report any issues, suggestions or requests in the community forum.. Feet tracker support RELEASED in beta! Added 15 new profiles and many fixes.: Note: hot fixes are being released after this announcement. Look at the end to see the list.You can finally walk with your feet! We were planning this update since NaLo was released back in April. Note that the feature is still experimental so please report your experience in the forum to help us improve NaLo.Also we have improved and fixed a lot of things, and added many new profiles, listed below, including games where arm swinging didn't make sense (like shooters).https://www.youtube.com/watch?v=bpJ2C75k7F4Full list of changes:Walk in place with feet trackers (only in beta branch)Walk in place using PS3 Move controllers as feet trackers (very experimental, read the instructions).Convert extra controllers to trackers.Synchronize/calibrate different VR spaces, e.g. to use Vive wands/trackers or Knuckles with WMR or Oculus Rift. (beta only)Ability to scroll panels and lists dragging anywhere (and other UI improvements).Changed sticky grips to sticky buttons (it works with any activator button now).Basic support for Valve's Knuckles.Reliable detection of left/right side of asymmetric controllers (basically all but Vive wands).Better side (left/right) detection.Fixed SteamVR 1.1.x support (fixed almost two months ago).Fixed demo on Vive.Fixed settings not being saved on Oculus Rift.Fixed crashes with Windows Mixed Reality (WMR) headsets. Make sure to update or reinstall with SteamVR closed for it to take effect.Disabled demo by default except for first launch.Added ability to open a profile automatically with a command line option.Added a couple of WMR profiles that were removed by mistake.Updated Skyrim parameters for WMR.Miscellaneous fixes.Full list of added/changed profiles:Alien: Isolation (MotherVR mod)Blade & SorceryChiaro and the Elixir of LifeClimbeyContractorsFrankenstein: Beyond the TimePavlov VR (feet trackers are recommended)PrimordianProtonwar (and Demo)Rec Room (fixed with changes in the game)STAND OUT (feet trackers are recommended)Vengeful Rites (and Demo)WAR DUST (feet trackers are recommended)Witching TowerA-Tech Cybernetic (fixed Rift profile)Onward (Vive and Rift only) (feet trackers are recommended)Robinson: The Journey (Vive and WMR only)But we're not done! Features planned for the next version:Walk in place without trackers (a.k.a. head bobbing).Better options for choosing direction with joystick.Support for a tracker or device on the hip or pocket for direction or for walk in place.Support for Switch Joycon controllers and smartphones as feet trackers or hip trackers.Improved profiles for sprint detection.Use armswing buttons as activators for walk in place.Faster direction change with trackers.Better horse mode.Sort game list by last played, or hide games you don't have.Pimax compatibility.And that's just the next version. We have many things planned!As always, send us any question or suggestion to the community forum.Happy walking!Hot fix updates:Walk in place stuck in "make sure headset and controllers are tracking" is fixed. (beta only)Saving profiles in fresh installations is fixed.Oculus Rift wasn't working for existing installations or for people that enabled the demo. Fixed.Fixed Climbey profiles and their instructions.PS3 Move support fixed. (beta only)Fixed VR space calibration progress stuck.. PS3 Move controllers as feet trackers FIXED (in beta): Just before release we cleaned up the code and fixed a bug, but PS3 Move support depended on this bug to work correctly so it was effectively broken, stopping randomly and deviating too easily. The beta branch has been updated with this problem fixed. Read the instuctions to learn how to use PS Move controllers (miniUSB version) with NaLo, and tell us your experience!. New profiles for COMPOUND, Dreadhalls, A-Tech Cybernetic; Updated The Forest, FO4VR, Rec Room and others, misc additions and fixes: We wanted to release so many exciting features this month! Unfortunately we only had time to fix minor things, as well as trying to fix compatibility with SteamVR beta, which has become our first priority.List of changes:Sprinting will no longer get stuck when you just slow down (except in Skyrim, it's limited by the game).Added profile for COMPOUND (was added before in beta).Added profile for Dreadhalls.Added profile for A-Tech Cybernetic (Vive and WMR only for now).Updated The Forest for the latest version.Updated Rec Room profile with new speed and curve values.Modified FO4VR profile for Vive and WMR to put flashlight on left menu button.Modified Skyrim VR for Vive to allow back with left grip.Fixed Oculus Rift profiles for The Talos Principle and Serious Sam 3.Added feature to compensate for "tilt changes speed" behaviour in some games.Added help button with links to the forum and Youtube.Added note for SKSE users.Added sprint mode "exceed active zone", currently not used in any game.Disabled "Run game" button when the game doesn't have a valid command.Have the profile selected after clicking "Stop locomotion".Slightly changed game launch mode to improve compatibility.Made updated profile warning more visible.Fixed text selection.There's still many things to do and several features to add. Once compatibility with SteamVR beta is fixed, we'll be doing walk in place, overlay, horse mode and more. Stay tuned!
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